Machine Citadel � Wave-based FPS
Unreal Engine FPS: AI sensing, navmesh, wave spawning, pickups.
UnrealBlueprintsAI/Pathfinding

Wave-based FPS prototype with AI perception, navmesh pathing, spawn control, and encounter pacing. Focuses on feel, clarity, and AI behaviors.
Features
- AISense + behavior-driven enemies
- Wave spawner & difficulty scaling
- Pickups, health/armor loop, HUD
- Performance profiling for steady FPS
Tech Stack
Unreal EngineBlueprintsNavMeshAI Perception