Machine Citadel � Wave-based FPS

Unreal Engine FPS: AI sensing, navmesh, wave spawning, pickups.

UnrealBlueprintsAI/Pathfinding
Machine Citadel � Wave-based FPS

Wave-based FPS prototype with AI perception, navmesh pathing, spawn control, and encounter pacing. Focuses on feel, clarity, and AI behaviors.

Features

  • AISense + behavior-driven enemies
  • Wave spawner & difficulty scaling
  • Pickups, health/armor loop, HUD
  • Performance profiling for steady FPS

Tech Stack

Unreal EngineBlueprintsNavMeshAI Perception

Links